New Age Rising
In ages past, before their self-imposed banishment from Artaeia, the elves of Fae’Delaan indulged themselves upon humans, who were easily beguiled to accept their advances. Of all their traits, however, none so entranced humans as their beauty. After many generations of elf-human trysts, the human bloodline was forever changed to result in the occasional birth of half-elven children. Half-elves can breed with one another, but even these “pureblood” half-elves tend to be viewed as bastards by humans. Caught between destiny and derision, half-elves often view themselves as the middle children of the world.
Physical Description: Half-elves stand taller than humans, their lean build and comely features from their elven lineage, and their skin color is normally dictated by their human side. While half-elves retain the pointed ears of elves, theirs are more rounded and less pronounced. Their eyes tend to be human-like in shape, but feature an exotic range of colors from amber or violet to emerald green and deep blue. This pattern changes for half-elves of drow descent, however. Such elves are almost unfailingly marked with the white or silver hair of the drow parent, and more often than not have dusky gray skin that takes on a purplish or bluish tinge in the right light, while their eye color usually favors that of the human parent.
Society: Their lack of a unified homeland and culture forces half-elves to remain versatile, able to conform to nearly any environment. While often considered attractive, half-elves rarely fit in with humans, as they see too much evidence of the other in them. This lack of acceptance weighs heavily on many half-elves, yet others are bolstered by their unique status, seeing in their lack of a formalized culture the ultimate freedom. As a result, half-elves are incredibly adaptable, capable of adjusting their mind-sets and talents to whatever societies they find themselves in.
Relations: Half-elves understand loneliness, and know that character is often less a product of race than of life experience. As such, they are often open to friendships and alliances with other races, and less likely than most to rely on first impressions when forming opinions of new acquaintances. While many races join together to produce mixed offspring of notable power, such as half-orcs, half-dragons, and half-fiends, half-elves seem to have a unique position in the eyes of their progenitors and the rest of the world. Among other races, half-elves form unique and often unexpected bonds. Duergar and dwarves, despite their traditional hatred of elves, see a half-elf’s human parentage as something hopeful, and treat them as half-humans rather than half-elves. Those half-elves who have seen themselves pushed to the edges of society, truly without a home, typically find gnomes and halflings frivolous and worthy of disdain, but secretly envy their seemingly carefree ways. Perhaps the most peculiar and dichotomous relations exist between half-elves and half-orcs, feeling a deep, almost instant kinship with half-orcs.
Alignment and Religion: Half-elves’ isolation strongly influences their characters and philosophies. Cruelty does not come naturally to them, nor does blending in or bending to societal convention—as a result, most half-elves are chaotic good. Half-elves’ lack of a unified culture makes them less likely to turn to religion, but those who do generally follow the common faiths of their homeland. Others come to religion and worship later in their lives, especially if they have been made to feel part of a community through faith or the work of clerical figures. Some half-elves feel the pull of the divine but live beyond the formal religious instruction of society. Such individuals often worship ideas and concepts like freedom, harmony, or balance, or the primal forces of the world. Still others gravitate toward long-forgotten gods, finding comfort and kinship in the idea that even deities can be overlooked.
Adventurers: Half-elves tend to be itinerants, wandering the lands in search of a place they might finally call home. The desire to prove themselves to the community and establish a personal identity—or even a legacy—drives many half-elf adventurers to lives of bravery. Some half-elves claim that despite their longevity, they perceive the passage of time more like humans than elves, and are driven to amass wealth, power, or fame early on in life so they may spend the rest of their years enjoying it.
Male Names: Calathes, Encinal, Iradli, Kyras, Narciso, Quinray, Seltyiel, Zirul.
Female Names: Cathran, Elsbeth, Iandoli, Kieyanna, Lialda, Maddela, Reda, Tamarie.
HALF-ELF RACIAL TRAITS
- Ability Score Racial Traits: Half-elf characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.
- Type: Half-elves are Humanoid creatures with both the human and the elf subtypes.
- Size: Half-elves are Medium creatures and have no bonuses or penalties due to their size.
- Base Speed: Half-elves have a base speed of 30 feet.
- Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
- Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
- Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level.
- Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
- Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
- Elf Blood: Half-elves count as both elves and humans for any effect related to race.
- Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.
Click here for game information on alternate racial traits and options available to half-elf characters. DM approval is required if you wish to make use of the alternate traits and rules provided by the Pathfinder SRD.
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